SculptGL is a browser-based 3d-modeling application. Created by Stéphane GINIER SculptGL is a small sculpting application powered by JavaScript and webGL. MAIN FEATURES :* Sculpting tools – Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc – PBR Vertex Painting (color, roughness, metalness) – Alpha texture support for each tools* Multiresolution sculpting – Quad-tri Subdivison (catmull-clark/loop) – Reversion (compute opposite of subdvision if possible) – Navigating from low/high poly level subdiv will retain sculpting changes – keep UVs (both reversion and subdivison) More Info »* Voxel remeshing – Uses SurfaceNets meshing algorithm (produces quad-only mesh) – Uniform remeshing (quads will have the same size) – Can also create non-manifold vertex 🙁 – In case of a non closed mesh, a naive holefilling algorithm is performed first – Deletes UV* Dynamic topology – Triangles only – Operates in real time – Local subdivision (create new triangles) – Local decimation (deletes triangles) – Deletes UV* Supports OBJ, PLY.
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SculptGL
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